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- Path: pellew.ntu.edu.au!jamesm
- From: jamesm@it.ntu.edu.au (James McArthur)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: AB3D II beats Quake....
- Date: 9 Apr 1996 06:36:59 GMT
- Organization: Northern Territory University
- Message-ID: <4kd0ib$t2s@pellew.ntu.edu.au>
- References: <4ipnjl$2jm@sinsen.sn.no> <5434.6656T1361T1913@mbox.vol.it> <315715B2.7CA7@gih.no> <9603272118.AA001wd@dookie.demon.co.uk>
- NNTP-Posting-Host: morinda.cs.ntu.edu.au
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-
- G'Day Jonathan Belson, you wrote:
- : HAAVARD JAKOBSEN (haa_jako@gih.no) wrote:
-
- : : The problem is it costs a major amout of money to develop a new custom
- : : chipset, an AT just can't do that now. Also I'd rather have Chunkymode's
-
- : You're not kidding...Sony spent half a billion dollars developing the
- : PlayStation...
-
- And people expect AT to develop their own kick-ass graphics system..
-
- : C-YA
- : Jon
-