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  1. Path: pellew.ntu.edu.au!jamesm
  2. From: jamesm@it.ntu.edu.au (James McArthur)
  3. Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
  4. Subject: Re: AB3D II beats Quake....
  5. Date: 9 Apr 1996 06:36:59 GMT
  6. Organization: Northern Territory University
  7. Message-ID: <4kd0ib$t2s@pellew.ntu.edu.au>
  8. References: <4ipnjl$2jm@sinsen.sn.no> <5434.6656T1361T1913@mbox.vol.it> <315715B2.7CA7@gih.no> <9603272118.AA001wd@dookie.demon.co.uk>
  9. NNTP-Posting-Host: morinda.cs.ntu.edu.au
  10. X-Newsreader: TIN [version 1.2 PL2]
  11.  
  12. G'Day Jonathan Belson, you wrote:
  13. : HAAVARD JAKOBSEN (haa_jako@gih.no) wrote:
  14.  
  15. : : The problem is it costs a major amout of money to develop a new custom
  16. : : chipset, an AT just can't do that now. Also I'd rather have Chunkymode's
  17.  
  18. : You're not kidding...Sony spent half a billion dollars developing the
  19. : PlayStation...
  20.  
  21. And people expect AT to develop their own kick-ass graphics system..
  22.  
  23. : C-YA
  24. : Jon
  25.